‘Cosmo’ video games as silly as the mag

Pub date June 19, 2007
Writersfbg
SectionPixel Vision

By Stephen Torres
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As long as there have been admin and reception jobs, there has been un-relenting, mind-numbing boredom as well. Since the positions were held primarily by the female set for such a long time, publications such as Cosmopolitan, founded by the inimitable Helen Gurley Brown in the sixties, found a place jammed into the desk drawers or bags of all those working girls. Or so Miss Brown had hoped. I’m mean, what gal on the go would read anything else?

Nowadays, when you can’t take the monotony of data entry or similar thankless office tasks, one’s options are opened up to whatever you possibly could desire through the magic of the Internet. Never behind the times, Cosmo has added its own brand of pastimes that every girl will doubtlessly enjoy: video games. So I channeled Miss Moneypenny and decided to have myself a look.

The first game is entitled BoyToy and was recently highlighted on Gawker.com — and I really couldn’t agree more with their take on the matter. I’m not one for video games anyway, but it is an inane simulation of what its like to be your alter ego — the girl who gets what she wants from the boys simply by snapping her fingers. The overall impression I got was not that of feeling empowered by living through a blond and tan version of myself named Bunny, but more the miserable experience of being her put-upon slave Cord. It’s like having a split personality that requires more booze, more music, and more attention. Quite frankly, I thought I’d have more fun with Minerva, the slutty nemesis in hospital whites.