Nate Denver

We could be heroes

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Justice League Heroes

(Warner Bros. Interactive Entertainment; PS2, Xbox, PSP, Nintendo DS)

GAMER The best game to feature comic book heroes to date is Marvel vs. Capcom. Here we have heroes from the DC universe gathered together as the mighty Justice League, ready to stomp the guts out of fiends doing dirt. Pretty colors, special moves, funny dialogue, and a solid two-player mode combine for an entertaining gaming experience, but it’s not quite as fun as reading the comic books.

The story for Justice League Heroes was written by Dwayne McDuffie, who worked on the excellent Cartoon Network show Justice League Unlimited. He did a great job creating a story arc and added some genuinely funny material. The basic story: The Justice League has possession of a meteor. The meteor is communicating with Braniac, who is doing major damage all over the place. So the Justice League goes to work, and as you might expect, they get the job done. But then there’s a twist. Surprise is a nice game feature.

JLH was developed by Snowblind Studios, which is also responsible for Baldur’s Gate: Dark Alliance. Like Dark Alliance, JLH is a dungeon crawler, a format typically reserved for D&D-type games with ogres, wizards, and other magical critters. Throughout the game, you play as various Justice League heroes: Superman, Batman, the Flash, Wonder Woman, Zatanna, Green Lantern, and Martian Manhunter are all in effect, and more characters and costumes can be unlocked during the game. The costumes actually influence each character’s abilities and special moves, which adds to the game’s replayability. In general, the heroes go out two at a time. You get to switch from one to the next by pressing a button, and whichever hero you’re not controlling will fight by your side with the help of fairly good AI. Unlockable characters include Aquaman and Hawkgirl. The two-player mode works well and makes the game move right along, because any time you die, the other player can revive you.

Game play is solid if somewhat simple. Hand-to-hand fights are best handled with button mashing, but special moves, like Batman summoning a swarm of bats, add dazzling cinematic effects. Each character has a mega and a super-mega attack mode. You can make the heroes who can fly do so by jumping and tapping a button. Unfortunately, they only fly a few feet off the ground. When you hit the button after jumping with heroes who can’t fly, they do a flip in the air or sort of glide slowly to the ground. The environment is destructible, so you can wing lampposts at villains.

Overall the game is fast paced and will probably hold your attention, thanks to a good story, funny one-liners, and a sweeping orchestral soundtrack. But comic book enthusiasts and nonnerds alike, beware: this game is so-so — so use your awesome judgment. Of course, it’ll be worth playing for mega–comic book fans, because any chance to interact with and even control one’s heroes is worth taking. Casual gamers will also enjoy the two-player mode, and fashion fiends will love the costume options. (Nate Denver)

Heeding the call

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Call of Duty 3
(Activision; Xbox 360, PlayStation 3, Wii)

Kids! You might be able to convince your parents to buy this game for you based on its historical content. It is virtually impossible to play without learning a bit about World War II. That’s a nice side effect.
The latest incarnation of the popular Call of Duty first-person shooter series takes place in 1944 at the Normandy Breakout. American forces have already landed in France and are about to liberate Paris from the Nazis. The game does a great job of giving a bigger picture of the war than is often presented. Fourteen missions cover 88 days, culminating in the liberation of Paris. You play alongside platoons from Britain, Canada, and Poland. It’s neat to hear a variety of languages while shooting brains out.
The graphics are nothing short of stunning. The smoke, trees, grass, and buildings are simply incredible. To get the full effect, you have to play on a high-definition TV, but even on a stone age set, the game is beautiful.
Although the game play is fairly straightforward, an array of modes and challenges keep things interesting. Fans of the series will have no problem jumping right into the action, and newcomers will be brought up to speed via a training mission at the start. The aiming system takes some getting used to and provides two options. The right trigger allows you to shoot from the hip. It’s not too accurate, but it’s quick. Pulling the left trigger brings the sights up to eye level and enables you to take precise shots. The trade-off is that while you’re aiming, enemies have a clear shot at you. The game takes advantage of all the buttons on the controller, including the analog sticks. Pressing the right analog stick initiates a melee, while pressing the left brings up your binoculars. Those will pop up when you least expect them — as you’re frantically manipuutf8g the stick to make an escape. It’s a flaw in the control scheme. Or maybe it’s a perfect simulation of how messed up combat situations can become.
Speaking of simulations, the game includes a challenge that has players trying to get through a level while being hit by fewer than 30 bullets. Who takes 30 bullets and calls that a success? The game would probably take weeks of nonstop play to complete if you weren’t permitted to absorb a few slugs. Other challenges ask you to complete missions for assorted countries, work as a medic, drive a jeep, drive a tank, and arm explosives. The range of challenges and three difficulty levels make for a long shelf live.
The greatest aspect of Call of Duty 3 is the multiplayer game. A four-player split screen enables buddies to get rowdy at home, but the online universe is where things really get nuts. Xbox Live allows for as many as 24 players, four per Xbox, to play at once as warriors or medics, with the latter deciding whom to help and whom to ignore. Online stats are tracked, and players build their rank. The online play chain of command is determined by rank — pretty cool.
The sounds are as beautiful as the sights. A surround sound system is recommended, because it’s insane hearing bullets whizzing by from behind. Star Trek composer Joel Goldsmith’s orchestral score makes one wish everyday life were accompanied by one.
All in all, Call of Duty 3 is one hell of a game. For the full experience, buy a $4,000 HDTV and get on Xbox Live.

Use that Star Power wisely

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GAMER Rhythm games are a mixed bag, but the good ones are great. Games like Karaoke Revolution, Dance Dance Revolution, and now Guitar Hero (PS2) set the standard. This game is so much fun it makes jerks explode.

The controller is shaped like a guitar a Gibson SG to be exact and it features five colored buttons on the fret board, a whammy bar, and a little flicker lever where the strings would be. The SG, for those who don’t know, is the guitar Angus Young from AC/DC and Mick Barr from Orthrelm play it is attractive. Guitar Hero features 30 famous guitar-heavy rock songs, most of which were originally recorded by longhairs.

The game has several difficulty levels, and the hard setting is too difficult to begin with, even for guitar lords. A well-designed tutorial will get you started and show you the ropes. You watch colored notes float down the screen, then have to hit the corresponding buttons on the fret board and strum the flicker button on beat to get points and hit all the notes. Star Points can be earned by playing the star-shaped notes when they appear. When you’ve filled your Star meter, you can engage Star Power and get double points! To engage Star Power, point the guitar toward the sky and continue shredding.

A career mode moves you through the game nicely and eases players from easy to medium to difficult songs. The easy setting only asks you to hit three fret buttons songs get progressively more intricate and even demand that you use real guitar techniques like hammer-ons and pull-offs. If you miss a note, you’ll hear a realistic muted pluck just like when you miss a note on a real guitar. A quick-play mode allows you to jump in and play any of the 30 songs (more songs can be unlocked), and a two-player mode enables you and a friend to trade solos. You’ll need a second guitar controller for the two-player mode to be mega, but the game can be played with a standard controller. Devo would probably have liked a controller-shaped guitar.

While most rhythm games focus on game play and ignore graphics, Guitar Hero comes correctly with solid game play and impressive graphics. The backing band is legit, environments like the stadium and the basement look great, and the game includes a giant Viking as well as songs by Ozzy Osbourne, Iron Maiden, Megadeth, Franz Ferdinand, Sum 41, David Bowie, Queen, and Pantera. Guitar Hero is terrific and worth buying. (Nate Denver)

Warriors, stay in and playiyay!

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AN ENTIRE GENERATION was introduced to the 1979 cult classic film The Warriors in 1993 when Ol’ Dirty Bastard warbled "Warriors, come out and playiyay!" on Wu Tang’s "Shame on a Nigga." That’s why I rented it. It was one in a long string of rentals prompted by the Wu, and just like Shaolin vs. the Wu Tang, Shogun Assassin, and Master Killer, it was great. Now the most controversial company in video gaming has made a game based on The Warriors. Yes, the company that brought Grand Theft Auto to the world and prompted Hillary Clinton to declare war on vulgar video games, is at it again. As expected, The Warriors (Rockstar Games; PS2 and Xbox) is chock full of violence, street culture, swear words, and antisocial missions. The game loosely follows the movie with recognizable scenes and characters popping in and out, but unlike the movie, it is pretty monotonous: How many hobos and hookers do you have to mug to prove you’re capable of strong-arming digital victims, especially when there’s no variation or challenge in the act? And swearing? Unless there are hidden new swears that were recently invented, I’ve heard and grown bored with them. The fighting engine is pretty simple and easy to use: Kick, punch, and grab buttons allow you to kick, punch, knee, and throw people. It’s somewhat cumbersome and generally leads to button-mashing, but if you have patience and press buttons in certain sequences or twice in a row, special moves occur. Rembrandt, the new blood, sprays paint in his enemy’s face while yelling, "In your face!" Ouch. The game starts a few months before The Warriors are framed for killing gang kingpin Cyrus, which is when the movie begins. The story mode leads you through missions that involve tagging, jumping in new members, and other junk. Unlockable levels reveal the backstory and history of The Warriors. Rumble mode features minigames and a Create a Gang feature. A two-player mode allows you to play through the game with your best pal. Rival gangs like the Satan’s Mothers present all kinds of problems, but you’ll be all right. Each level has you play as a different character, which is great. Playing Rembrandt is the best because you get to tag walls. Tagging is accomplished by navigating a spray can over an on-screen pattern with the analog stick. If you veer from the line, the stick vibrates and paint is wasted. To get more spray paint, you just buy it from a guy on the street, which is totally realistic. To get money to buy paint, you can steal car radios, rob stores, and mug people. If you manage to get whooped by a rival gang while tagging, mugging, or looting and you find yourself lying lifelessly on the ground with a red cross floating above you, a fellow Warrior will revive you if you have Flash, a street drug easily purchased from drug dealers hidden in dark alleys. If I saw my niece playing this game, initially I would want to murder the game designers, but then I’d come to the conclusion that if a kid is stupid enough to want to buy drugs because he/she saw them restore his/her health in a video game, that kid is probably a moron and should be on drugs. In GTA you hump hookers to restore your health; in The Warriors, you do drugs. Big deal; Rockstar loves shocking people. Sex and drugs? Dudley Moore desensitized us to those long ago. Video game voice-overs have improved dramatically in the last few years. This game features great voice actors, including DMC, Aesop Rock, and some people from the original film. The city walls feature art by artists like Futura 2000 and DONDI (RIP), and SEEN’s Hand of Doom car is in the game. The soundtrack is an eerie horror drone occasionally interrupted by rock and soul songs. (Nate Denver)